Wearable Gaming | J@N | 1.27.11

Wearable Gaming | J@N | 1.27.11

The Peregrine. A USB peripheral that fits over your left hand and enables more than 30 individual commands to be mapped to your fingers.

Tonight we will give a brief review of the product, while interviewing Brent Baier – Inventor of the Peregrine, and CTO of Ironwill Innovations.

Show Feeds:

QUALITY

  • Sturdy lightweight fabric
  • Ventilation areas
  • Tight, non-obtrusive stitching (except inside the fingertips)
  • High quality materials (stainless steel wiring, gold-plated contacts)

THE SOFTWARE

  • GloveBox is very intuitive
  • Allows you to map almost anything to any finger, even key combos
  • Supports 5 keymaps per profile STORED IN THE POD

THE POD

  • Customizable LED and backplates
  • Magnetic attachment
  • “Always on” so no Connect/Disconnect noises or system popups
  • (Q: How much storage, can you fit GloveBox in there in future versions?)

THE TOUCH

  • Almost no pressure is required, it senses the moment the two points contact
  • Touch points can be calibrated to move along the trace wires, and be larger/smaller by choice

THE PERFORMANCE

  • Due to thick stitching at the seams along the fingertips, I found it almost impossible to use in conjunction with a keyboard.
  • When I was able to remove the keyboard from the equation, it worked like a DREAM.
  • Recommended for:
    • Click-based RPGs like Diablo, Titan’s Quest and Torchlight
    • Any MMOG that allows for mouse-based movement (STO, WoW, etc.)
    • Strategy games like Civilization, StarCraft, etc.
    • Creative software like AutoCAD, Maya, Photoshop, Final Cut, etc.
  • NOT Recommended for:
    • FPS style games, including some first-person RPGs (Fallout, e.g.)
    • Any game that relies on WASD-based movement.
    • Anyone that relies on typing while in game

THE PRICE

THE REVIEW
http://www.tentonhammer.com/editorial/the-peregrine

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