YOUR Ground Combat Ideas | STOked 39

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YOUR Ground Combat Ideas | STOked 39

We asked you what changes you would make to ground combat in Star Trek Online, and you told us! We feature your ideas, plus update you on the new rank structure announced recently, update you on the completion of the SOL system in game, and share our hair-brained C-Store conspiracy!

All that and more, in this week’s episode of STOked!

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NEWS:



New Rank Structure announced: http://forums.startrekonline.com/showpost.php?p=2761417&postcount=550

    * Only affects RA/BG and above.
    * dstahl:  ”After Level 65 it will be assumed that you will be in control of a fleet…”



Sol System Planets?  http://forums.startrekonline.com/showpost.php?p=2761424&postcount=55

    * Maps are done, but nothing to do in them so they aren’t released.

    * Klingons will have a mission to attack Utopia Planetia Shipyards, as one of their Season 2 missions.


Pre-Order Bonus Items have landed on the C-Store
    * We thought it’d blow over quickly… it hasn’t.
    * Central Arguments:  
    • “Exclusives” are no longer “Exclusive” — but this happens all the time in the gaming industry 
    • Some are given more value than others (Costume Packs = 280pts, Classic Constitution = 800pts)
    • Many items not available (Automated Defense Turret, Red Matter Capacitor, and more)
    • Just too damn many items on the C-Store!  Stop ‘bleeding’ your customers!
    * Other ideas… gearing up to go F2P, building up the store while they do this? (Discussion Idea)



Cryptic’s “Mini-E3″ picture extravaganza: http://forums.startrekonline.com/showthread.php?t=162261&page=37

One more …  Fluidic Space:  http://forums.startrekonline.com/attachment.php?attachmentid=3982&d=1276721912




MAIL:


Your suggestions to improve Ground Combat


Denis Klaus:  


Mac:  
  • Re-work kit powers so that they can have secondary special effects (eg, Gas attack + Plasma grenade = bigger explosion)
    

Rikturscale:

  • Offer enemies a chance to surrender.  Allow enemy capture to give Fed Diplomatic XP (and a Klingon equivalent?)
  • Check on your prisoners in the brig, with the possibility of opening new missions via questioning them (Genesis type content?)


plunkett:  
  • Bleeds/Poisons/Debuffs should have a more noticable impact on combat (giving you a reason to use “cure” kits/consumables)



Darren_Kitlor:

http://forums.startrekonline.com/showthread.php?t=153841

Ideas/Feedback for – 

  • Camera Control Improvements
  • Weapon Combos that expand the simplistic “Expose/Exploit” system 
  • Also includes options for non-healers to assist teammates with certain weapons (by curing debuffs/holds/etc)
  • Further expanded into a “situational attack” category, whereby every weapon type has a chance to have a special function, in a specific circumstance.



COMMON SUGGESTIONS:

  • Cover System:  (pic - http://www.unigamesity.com/wp-content/uploads//2009/08/the-smuggler.jpg)
  • Modular/Custom Kits:  Crafted based on a point system, so you have the option of a couple high-level skills, or many low-level skills, or a combo.
  • Increase fatality of each shot, but drastically increase miss % (and add miss animations, please)
  • Separate Ground-based XP Pool, with a re-worked skill tree.






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Related posts:

  1. Goodbye to Gozer & Best Non-Combat Ideas | STOked 33
  2. Exposing Ground Combat | STOked 38
  3. STOked S02E02: How Torpedoes Work & Taking on the Crystalline Entity
  4. Space & Ground Tactics | STOked S01 E12
  5. Star Trek Online Exclusive Game Play From PAX 09

  • http://www.facebook.com/Peter.JTL Peter Jt Langdon

    I have to agree with your idea of Cryptic possibly preparing to go free-to-play with the c-store, and offer an added idea that, if they do, the death penalty components and health kits may end up being consumable c-store items instead of drops. DDO has similarly consumable items for people to buy, and it makes sense for a free-to-play game. They may also re-adjust the difficulty settings a bit so that normal now has it's own death penalty and the 3 injury levels would each be for a different difficulty setting. As it stands now, you don't require any of the DP healing items, they just get you back in the 'game' faster. There's a lot of fluff in the c-store right now, but if they go free-to-play I doubt it will stay that way. I think they're testing out several things that would go into the c-store, we just don't realize it because it's being given to paid subscribers as part of the game.

  • The Shadow

    I HIGHY SUGGEST to be caful if they go F2P. To look at the life timers

  • Dodgehopper

    I really hope they don't go f2p. I hate f2p (Free to Pay). Free to play has always seemed to me to be LOW QUALITY at Exorbitant Cost. This would also be extremely unfair to lifetime players as well as longterm players (Annual memberships) and such. I much prefer if they stick with their hybridized style of 'pick and choose random junk on c-store'. There are a lot of reasons I hate free to play, but my two main reasons are that quality is LOW on these games, and the other is that much of these games actual accomplishments have nothing at all to do with playing the game, and a lot to do with how much you pay the publisher. To me that misses the whole point of playing a game.

  • arkietechs

    Great Show really good info!

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